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- MechWarrior 2: The Clans
- Demo Disk Version 2.0
-
- This Demo Requires a 386DX 33MHz or 486 computer with at least
- 4 MB of RAM (61OK (624,640 bytes) of conventional memory and
- 2+ MB of extended or expanded RAM.) Please refer to the
- Trouble Shooting section for additional information.
-
-
- CONTROLS AND COMMANDS
-
- *** Keyboard Weapon/Movement Control ***
- 1 - 0 = Speed control (The Mech will only turn when moving)
- 1 = Stop
- 7 = Cruising speed
- 0 = Full throttle
- X = Reverse
-
- Left and Right Arrow Keys = Turns Mech
- Enter = Select Weapon
- Space = Fire Weapon
- Up and Down Arrow keys = controls HUD targeting
-
- "," & "." = Twists the Mech's torso left and right.
- '/' = Centers Torso
-
- *** Internal View Control Keys ***
- F1 = Interior FORWARD view
- F2 = Interior UP view
- F3 = Interior RIGHT view
- F4 = Interior LEFT view
- F5 = Track view, this will put the camera directly behind your Mech,
- when you turn, the camera will attempt to stay directly behind you.
-
- *** Cockpit Display Monitors ***
- 'SHIFT+H' = HUD off/on toggle
- 'CTRL+H' = Exterior HUD off/on toggle (Available in track view only)
-
- 'Z' = Zoom
- 'SHIFT+Z' = Zoom back
- 'CTRL+Z' = Zoom normal
-
- I = Rear view/Control view toggle (Right display monitor)
- Pressing this key will toggle the lower right view screen between
- the temporary system display and a rear camera view.
- A = Pressing this key will put the Mech in an autopilot mode, the Mech in
- this mode will attempt to keep the enemy Mech in your sights, but you
- will have to select and fire weapons manually.
- W = Pressing this key will toggle weapon advance on/off. In 'on' mode,
- weapons will automatically cycle to next available weapon.
- In 'off'mode, weapons will stay on selected weapon only (can
- be cycled manually).
-
- 'CTRL+N' = Toggle NAV display on/off (Center display monitor)
- 'CTRL+B' = Zoom the top-down view in NAV display
- 'CTRL+E' = Eject!
-
- *** Mission System Commands ***
- 'ALT+J' = Full joystick calibration
- 'ALT+C' = Fast joystick re-center
- 'ALT+P' or 'Pause' = Pause (press any key to resume)
- 'ALT+A' = Version information
- 'ALT+O' = Digital audio off
- 'ALT+SHIFT+O' = Digital audio on
- 'CTRL+X' or 'ESC' = Quit mission
-
- *** ThrustMaster Systems ***
- MechWarrior 2: The Clans supports the ThrustMaster FCS (Joystick),
- WCS Mark II and RCS (Rudder Pedals).
-
- The following controls are available on the FCS:
- Weapon Fire = Main trigger
- Weapon Selection = Upper thumb
- Track View = Lowest left button and lower left thumb button
- Cockpit View = Lowest left button and trigger button
-
- The HAT on the FCS will select left, right, and up views from within the
- Cockpit.
- From Track view the Hat will move the camera view around your Mech.
- This feature is only available with the FCS but will be available
- from the keyboard in the full product version.
-
- Rudder Pedals will control the twisting of the Torso (left and right).
- The Torso calibration is done at the time your joystick is calibrated.
- Currently the torso will move to the left when you push the left pedal
- and right with the right pedal. To some players this has felt backward,
- if you like, you can reverse this order by re-calibrating the pedals
- backwards ('ALT-J').
-
- The Mark II WCS is supported only when user programmed. If you
- own a Mark II WCS, please refer to your manual for programming
- instructions. We are not directly supported by the Mark I WCS.
- Use all lower case letters when programming keyboard commands.
-
- *** Cyberman ***
- MechWarrior 2 fully supports the Cyberman by Logitech in the following
- way:
- Left Button = Fires selected weapon
- Right Button = Change weapons
- Pitch Forward = Increase throttle
- Pitch Back = Decrease throttle
- Roll Left = Left view
- Roll Right = Right view
- Z-Up = Up view (pull up)
- Yaw Left = Turn torso left
- Yaw Right = Turn torso right
- Z-Down = Center torso (push down)
-
- Targeting the Mech is controlled by moving the Cyberman Up and Down
- within the X and Y axis square.
-
- *** Mouse ***
- Targeting is controlled by forward and back mouse movement
- Left Mouse button = Fire selected weapon
- Right Mouse button = Change weapons
-
- Note: The center mouse button will fire Jump Jets if the Mech is
- so equipped. (The Mechs in this demo are not so equipped)
-
-
- TROUBLE SHOOTING INFORMATION
-
- If the Demo will not work, verify that your CONFIG.SYS file contains the
- line DEVICE=C:\DOS\HIMEM.SYS The HIMEM.SYS file comes with DOS 5, DOS 6,
- and WINDOWS. (DRDOS 6.0 comes with HIDOS.SYS which can be used instead
- of HIMEM.SYS)
-
- WARNING: Always have a working boot disk before modifying the CONFIG.SYS
- or AUTOEXEC.BAT files on your hard drive
-
- *** Low Memory Problems ***
- If you are having problems getting enough free RAM to run the demo, try
- creating a boot disk. (Refer to the DOS manual that came with your system)
- Creating a boot disk involves formatting a new floppy disk, creating the
- CONFIG.SYS and AUTOEXEC.BAT files, and rebooting your machine with the
- disk in the correct drive. This process will change depending on your
- DOS version and system requirements. An example of an optimum CONFIG.SYS
- and AUTOEXEC.BAT is as follows:
-
- Example CONFIG.SYS file
- -----------------------
- DEVICE=C:\DOS\HIMEM.SYS
- DOS=HIGH
- DEVICE=C:\DOS\EMM386.EXE NOEMS FRAME=E000
- DOS=UMB
- DEVICEHIGH=(Add your sound card device driver on this line. Some sound
- card device drivers may not allow you to load them high.)
- FILES=30
- BUFFERS=20,0
- FCBS=4,0
- STACKS=0,0
- LASTDRIVE=(Next letter of the highest drive you have on your system)
-
- Example AUTOEXEC.BAT file
- -------------------------
- @ECHO OFF
- PROMPT $P$G
- PATH C:\;C:\DOS;C:\WINDOWS
- (Add your sound card parameters on this line.)
- LOADHIGH (Add your mouse driver on this line.)
-
- Note: You may also type MWCONFIG at the prompt of the drive containing
- the Demo disk to automatically create a boot disk with the above
- mentioned paramaters. Please have a blank disk ready if you use
- the MWCONFIG command. !! REMEMBER !! You will need to add your
- sound card and mouse device drivers to the AUTOEXEC.BAT and
- CONFIG.SYS that are created.
-
- *** Distorted Digital Audio with IRQ 7 ***
- If your sound card is using IRQ 7 and you get choppy digital sound, change
- to another free IRQ. IRQ 5 has been found to be best. This problem is most
- common in systems with IDE/MULTI I/O cards.
-
- *** No Sound From The ProAudio Spectrum ***
- Verify that the sound card driver MVSOUND.SYS is included in
- the device driver line of your CONFIG.SYS. Insure that MVSOUND.SYS
- device driver line is also included in the CONFIG.SYS on your boot disk.
-
- *** Game Locks With Digital Audio ***
- Check for a conflict between the sound card and another card. Run
- INSTALL and disable digital sounds. Consult the sound card manual for
- information on resolving IRQ, I/O, and DMA conflicts with other cards
- in your system.
-
- *** ThrustMaster Hat Is Not Working ***
- Verify that your joystick card supports two joysticks. Joysticks with
- throttles can not be used with Y-cables or with cards that support only
- one joystick. Make sure that you do not have TWO joystick cards in your
- machine. If your Sound Card has a joystick port, AND your Multi I/O card
- has a joystick port, disable the joystick port on the Multi I/O card.
-
-
- PRODUCER/DESIGNER'S NOTES
-
- We hope you enjoy our demo, we are very excited about the upcoming
- release of MechWarrior 2: The Clans.
-
- MechWarrior 2: The Clans is a 3D combat simulator based on the
- BattleTech (TM) universe from FASA. There are far too many feature and
- design elements in the product for me to cover here but I will try to
- give you a brief summary of the product features.
-
- 1. The product will require a 386DX-33 or faster computer
- with 4 MB of RAM. We are implementing several settings that will
- allow the product to run well on the lowest speed machines.
- As a gamer I recommend a very fast 486 or P5 with a great video board.
-
- 2. There is a full career section to the game, based on the Clan military.
- we have selected six of the most powerful Clans.
- Clan Wolf, Jade Falcon, Smoke Jaguars,
- Nova Cats, Ghost Bears & Steel Vipers.
- Source books are available from your local book store or FASA if you
- are interested in learning more about the Clans and the game behind the
- game.
-
- 3. The Mech Plant will allow you to create/modify any Mech in the product
- from the engine system up and then try it out on the battlefield. We also
- support a text dump of the Mech information for those board game players
- who choose to use the Mech Plant in connection with the board game.
- Mech's can also be imported, exported, and traded with other MW2 players
-
- 4. Modem/Direct Connect will allow players to hook-up and play head to head
- or play in co-op mode. Players can chat prior to entering combat to
- establish any special rules or to exchange insults. Chat is also supported
- during combat to encourage interpersonal communication while kicking the
- $%#@ out of your buddy.
-
- 5. I felt it was necessary to tell you what is not represented in this demo
- but will be in the final product.
-
- *** Known Problems ***
- 1. The Marauder's and Adder's weapon assignments do not match the weapon
- assignments shown in the Holoviewer. You will have more weapons than
- those displayed in the Holoviewer.
-
- 2. The armor, heat and speed settings for the Mech's are not balanced
- correctly, and may not exactly match the Holoviewer information.
- It will be very difficult to destroy the Adder, he is well armed,
- fast and smart.
-
- 3. If you experience problems with the cockpit images disappearing, this is
- most likely a low memory problem. Please refer to the trouble shooting
- section for more information.
-
- 4. On slower machines, in the Adder VS Adder mission, the computer
- controled Adder will rapidly turn his torso left and right. This is
- a targeting problem and will be corrected. We have also seen a
- situation where the computer controlled Adder will stop unexpectantly
- on the field and appear to wait for the player to wail on him. This is
- a logic bug and will be corrected.
-
- *** Mech's and Artwork ***
- There are 20 Mech's in the final product, you will only see two in the
- demo and only a few screens of the hundreds of pieces of
- artwork created for the product.
-
- *** Targeting and HUD displays ***
- This area is different in a couple of ways.
- 1. You will be able to target specific areas of the enemy Mechs with all
- of the line of sight weapons in the game.
-
- 2. Different weapons will have different types of targeting reticle based
- on the type of special equipment you may have installed on your mech.
-
- *** Cockpit Displays ***
- With exception to the weapon text and such, none of the cockpit displays
- are final. Your Mechs damage will be displayed by area and given you have
- the right equipment or are close enough to your enemy you will also
- see the damaged areas of the enemy Mechs. Mech system information,
- weapon information, etc. will also be available from the cockpit.
-
- *** Autopilot and Nav Points ***
- The autopilot feature is enabled but is not very useful in the demo.
- Since objectives and locations will be called out via NAV points in
- your breifings in the real game, the autopilot will play a more
- signifigant role in navigation and mission completion in the final
- product.
-
-
- *** 386 Users ***
- The demo does not support multi levels of detail, nor the
- capability of turning off any of the processor intensive aspects of the
- product. We are attempting to make sure that the those users that have the
- lowest machine specs are still rewarded with a rich, fun product.
-
-
- I would like to hear from those of you who have comments and questions
- about the product. I am also interested in any problems you may
- have with the demo. Please send us your commnents and suggestions as
- we are very interested in making MechWarrior 2: The Clans the best product
- it can be.
-
- Thank you in advance for your feedback.
-
- We are active on most of the On-Line systems including:
- CompuServe: 76004,2122
- America On-line: MEDIAJAKE
- Prodigy: ACTI 10 B
- GEnie: ACTIVISION
-
- You can also write to us at:
- ACTIVISION
- PO BOX 67001
- Los Angeles, CA 90067
- Attn: St. Captian "Kid"
-
- We hope you enjoy the demo, we know you will love the game.
-
- Bargained Well and Done...
-
- Star Captain Kid
- 31st Assault Cluster
- Battle Trinary
- Wolf Clan
-